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・ Three Brothers, South Georgia
・ Three Bs
・ Three Bugs Fringe Theatre
・ Three Businessmen
・ Three Buttes
・ Three Cabins, California
・ Three Californias Trilogy
・ Three Came Home
・ Three Came Home (book)
・ Three Came to Kill
・ Three Can Play That Game
・ Three card brag
・ Three card poker
・ Three Card Trick (Wolf Hall)
・ Three Cards to Dead Time
Three Cards to Midnight
・ Three Cases of Murder
・ Three castles of Husseren-les-Châteaux
・ Three Castles Path
・ Three Castles Walk
・ Three certainties
・ Three certified agreements case
・ Three Character Classic
・ Three Charmed Lives
・ Three Cheers for Disappointment
・ Three Cheers for Love
・ Three Cheers for Sweet Revenge
・ Three Cheers for the Irish
・ Three Cheers for the Paraclete
・ Three Chimneys


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Three Cards to Midnight : ウィキペディア英語版
Three Cards to Midnight

''Three Cards to Midnight'' (alternately typeset ''3 Cards to Midnight'') is a story-driven puzzle video game with elements of hidden object games and adventure games.
It was written and designed by Aaron Conners and Chris Jones and is the debut release from independent developer Big Finish Games.
==Gameplay==
While the game features a thick, complex narrative typical of adventure games, it does not follow the conventions that are typical to the point-and-click genre. Instead, the player is forced to draw connections between keywords and on-screen objects. Unlike a true hidden object game, the objects are in plain sight, and the challenge comes from deducing their relationship to the stage's keywords. How successful the player is affects their ranking, which in turn affects the ending of the story. Also, a player only has a limited opportunity to make the correct association between objects in the gaming environment and clues provided by the protagonist, Jess.

抄文引用元・出典: フリー百科事典『 ウィキペディア(Wikipedia)
ウィキペディアで「Three Cards to Midnight」の詳細全文を読む



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